#include <ObjectViewer.h>
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| ObjectViewer (SimEnvironment *Handler, JMwindow *Window, float PosX, float PosY, float SizeX, float SizeY) |
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| ObjectViewer (ObjectViewer &)=delete |
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ObjectViewer & | operator= (const ObjectViewer &)=delete |
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| ObjectViewer (ObjectViewer &&)=default |
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ObjectViewer & | operator= (ObjectViewer &&)=default |
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void | display () |
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void | setPos (float x, float y) |
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void | setSize (float x, float y) |
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void | focusOnObject (SimObject *obj) |
| | Moves the camera to point at a specific object.
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void | focusOnCoord (float x, float y, float z) |
| | Moves the camera to point at a specific location.
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float | checkMouseOverObject (SimObject *obj) |
| | Returns the distance from the camera to the object if the mouse is over it, else returns -1.0f. Is kind of expensive, not recomended to call every frame.
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bool | mouseOver () const |
| | returns true if the mouse is over the viewer.
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bool | transformingInViewport () const |
| | Returns true if an object is being translated, rotated or scaled in the viewport.
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float | axisDispSize = 80.0f |
| | size of the x, y and z axis display in the lower left corner.
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float | rotSesitivity = 1.0f |
| | the mouse sensitivity when rotating the view
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float | zoomSensitivity = 1.0f |
| | the scoll wheel sensitivity when zooming
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float | gridSpacing = 100.0f |
| | the spacing of the grid lines that are displayed in the 3D viewport. Set this before calling display() for the first time.
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glm::vec4 | gridColor = glm::vec4(0.1f, 0.1f, 0.1f, 1.0f) |
| | the color of the grid lines that are displayed in the 3D viewport. Set this before calling display() for the first time.
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bool | spin = false |
| | if set to true, the view will slowly rotate until any mouse input is recieved.
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JMwindow * | window = nullptr |
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JMGraphics * | gr = nullptr |
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RenderEnvironment * | rEnvironment = nullptr |
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unsigned int | translateKey = GLFW_KEY_T |
| | Starts translating the selected object if pressed.
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unsigned int | rotateKey = GLFW_KEY_R |
| | Starts rotating the selected object if pressed.
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unsigned int | scaleKey = GLFW_KEY_S |
| | Starts scaling the selected object if pressed.
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float * | xSizeRef = nullptr |
| | If this is not nullptr, the size will be automatically changed when this changes.
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float * | ySizeRef = nullptr |
| | If this is not nullptr, the size will be automatically changed when this changes.
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float * | xPosRef = nullptr |
| | If this is not nullptr, the position will be automatically changed when this changes.
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float * | yPosRef = nullptr |
| | If this is not nullptr, the position will be automatically changed when this changes.
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A 3D evnironment rendered on a seperate thread that displays the SimObjects contained in a SimEnvironment instance. Allows the user to navigate the 3D environment as well as select and transform the SimObjects.
The documentation for this class was generated from the following file: