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JMgui
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A decorative dividing line. More...
#include <JMgui.h>
Public Member Functions | |
| DividingLine (float PosX, float PosY, float Length) | |
| DividingLine (float PosX, float PosY, float Length, bool Vertical) | |
| void | render () |
| draw the element to the buffer. Override this to make the element custom. | |
| void | setLength (float Length) |
| Public Member Functions inherited from GuiElement | |
| GuiElement (float PosX, float PosY, float SizeX, float SizeY) | |
| GuiElement (GuiElement &)=delete | |
| GuiElement & | operator= (const GuiElement &)=delete |
| GuiElement (GuiElement &&)=default | |
| GuiElement & | operator= (GuiElement &&)=default |
| virtual void | setup (GuiElementHandler *Handler) |
| virtual void | setup (JMwindow *Window) |
| float | width () const |
| float | height () const |
| float | xPos () const |
| float | yPos () const |
| void | setPosition (float x, float y) |
| void | setSize (float x, float y) |
| void | setSizeX (float x) |
| void | setSizeY (float y) |
| bool | mouseOver () const |
| returns true if the mouse is over the element. | |
| float | localMouseX () const |
| Returns the mouse position relative to the bottom left corner of the element. | |
| float | localMouseY () const |
| Returns the mouse position relative to the bottom left corner of the element. | |
| bool | clicked () const |
| returns true if the mouse is over the element and the left button is pressed and released. | |
| bool | rightClicked () const |
| returns true if the mouse is over the element and the right button is pressed and released. | |
| bool | pressed () const |
| returns true if the mouse is over the element and the left button is pressed. | |
| virtual void | display () |
| is called by the element handler to display the element on the screen. | |
| int | renderLayer () |
Additional Inherited Members | |
| Public Attributes inherited from GuiElement | |
| float | dispTitleX = 0.0f |
| float | dispTitleY = 0.0f |
| bool | allowInput = true |
| used to prevent user input to this element if needed. | |
| bool | forceAllowInput = false |
| if true, when the element handlers allowInput is set to false, this element will be exempt. | |
| bool | hide = false |
| the element is not updated or displayed if true | |
| bool | constantUpdate = false |
| Set this to true to re-render the element every frame. By default, the element is only re-rendered when animating (mouse over animation and pressed animation). | |
| bool | staticElement = false |
| if true, the element will only be rendered for the startup animation or if the window is resized, then displayed staticly. User input will not work. | |
| bool | reRender = false |
| If set to true, the element is re-rendered once, then this is set to false. | |
| std::string | helpMessage = "" |
| The help message that displays when the mouse is hovered over the object. | |
| JMwindow * | window = nullptr |
| the window that this element is drawn to. | |
| ClickEvent * | event_clicked = nullptr |
| RightClickEvent * | event_rightClicked = nullptr |
| std::string | displayTitle = "" |
| Protected Member Functions inherited from GuiElement | |
| void | registerEvent (JMeventDispatcher::Event *event) |
| adds an event to the window's event handler. | |
| Protected Attributes inherited from GuiElement | |
| int | RenderLayer = 0 |
| GuiElementHandler * | handler = nullptr |
| the handler object that this element is drawn by. | |
| JMGraphics * | gr = nullptr |
| the graphics object of the parent window. use this objects graphics functions to draw the ui element. | |
| JMGraphics::Buffer * | graphicsBuffer = nullptr |
| the element is drawn to a graphics buffer so that the graphics only have to be generated when nescecary, and still displayed on the screen every frame. | |
| JMGraphics::Font * | dispTitleFont = nullptr |
| The font used to render the title. | |
| float | posX = 0.0f |
| float | posY = 0.0f |
| float | sizeX = 0.0f |
| float | sizeY = 0.0f |
| glm::vec2 | dispTitleSize = glm::vec2(0.0f, 0.0f) |
| stores the physical size of the displayed title | |
| float | dispTitleScale = 1.0f |
| sets the physical size of the title | |
| float | anim_start = 0.0f |
| use to create a startup animation. Increases from 0.0f to 1.0f over time when the element is first displayed. | |
| float | anim_mouseOver = 0.0f |
| use to create a mouse over animation. Increases from 0.0f to 1.0f over time when the mouse is over the element. | |
| float | anim_pressed = 0.0f |
| use to create a pressed animation. Increases from 0.0f to 1.0f over time when the element is pressed with the mouse. | |
| float | anim_clicked = 0.0f |
| use to create a clicked animation. When the element is clicked, it will be set to 1.0f, then decrease to 0.0f over time. | |
| bool | fixedX = false |
| If true, the element cannot be resized on the x axis. | |
| bool | fixedY = false |
| If true, the element cannot be resized on the y axis. | |
A decorative dividing line.
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virtual |
draw the element to the buffer. Override this to make the element custom.
Reimplemented from GuiElement.